.....brain training games on aged individuals displaying the initial symptoms of dementia. This research will be conducted on the premise that participating in cognition-related activities impacts cognitive impairment inception and occurrence (Connor & Shaw, 2016; Lampit et al., 2014). Further, participating in such cognitive pursuits (even those linked to digital games) can probably aid aged persons without dementia in improving or at least maintaining their cognitive abilities. Hence, this research attempts to determine the likely advantages brain training has in deferring or suppressing clinical dementia onset in aged persons. The hypothesis that will be tested in this study is as follows:Hypothesis: Brain training games improves the cognitive abilities of aged individuals with initial symptoms of dementia.
This research project would contribute to existing literature regarding how to manage dementia, which is a serious mental illness with significant impacts on brain functions like language, memory, and visuospatial operations. If proven successful, the project will play a critical role in stopping dementia through the use of non-intense video games to improve the cognitive abilities of patients with the condition.
The research project will involve several stakeholders given its probability to help stop dementia among aged individuals if successful. The involvement of the various stakeholders is attributable to the fact that the identification of a suitable management technique for a mental health disorder. In this regard, this project requires the participation of several researchers i.e. principle investigators and research assistances, data analysts, consultants, study/clinical coordinators, and lab technicians. In addition, several materials and equipment will be utilized to conduct the study in order to achieve the objectives of the project.
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